REVIEW · EDINBURGH TOURS & WALKS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Ghosts, puzzles, and a walk through Edinburgh. This is a self-guided game tour that sends you from stop to stop with look-around challenges, letting you control the pace and even take breaks. You’re not stuck with a fixed group march, which matters when you want photos, snacks, or just a moment to soak in the street atmosphere.
I especially like the mix of famous Edinburgh sights and the quick, practical way the game gets you paying attention. One of the strengths is how it can feel just spooky enough without turning into full-on horror, so it works well for families and mixed groups. Add the fact that you can play offline, and you have a lower-stress way to explore on your terms.
The main drawback is that your experience depends on your phone and the app working smoothly. If you hit loading issues or you find the clue steps harder than expected, the fun can slow down.
In This Review
- Key points before you go
- Ghosts of Edinburgh with a phone, not a guide
- Price and time: one hour for about 7 dollars
- Meeting at The Mound, then moving through Edinburgh’s layers
- Stop 1: The Mound and the clue hunt with a view of connections
- Stop 2: Edinburgh Castle and the big-name scare factor
- Stop 3: St Giles, lepers’ patron saint, and a puzzle built for close reading
- Stop 4: Mary King’s Close, the under-street legends
- Stop 5: Greyfriars Bobby Fountain and the statue you can’t miss
- Stop 6: The Grassmarket, cattle fairs and public executions
- Stop 7: New College and Thomas Chalmers’ foundation stone
- Stop 8: Modern Art stops, not just ghosts
- Stop 9: Old College on South Bridge and the Robert Adam angle
- The app experience: offline fun, but prep for friction
- Who this tour is best for
- Final verdict: should you book Ghosts of Edinburgh?
- FAQ
- Do I need a physical guide for Ghosts of Edinburgh?
- How long does the experience take?
- Can I start and end whenever I want?
- Do I need an internet connection?
- What language is the game offered in?
- Is it suitable for families?
- What if my group is larger than 15 people?
- Are refunds available if I change my plans?
Key points before you go

- Choose your start and finish time with full flexibility, plus breaks and resuming later
- Offline play means you can keep your data plan quiet while you move through town
- Puzzle design pushes you to look closely at details on real buildings and monuments
- A spooky, family-friendly tone keeps the vibe entertaining rather than terrifying
- The route covers both bright landmarks and darker pasts like execution sites and narrow closes
- App reliability matters since it’s a mobile game, not a human-led tour
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Ghosts of Edinburgh with a phone, not a guide
This experience is built around a simple idea: you walk Edinburgh while solving challenges tied to haunted sights and local legends. There’s no live physical tour guide, so the tone stays informal and on you. That can be a plus. You can linger at a doorway, step back for a wider view, or pause the game while you regroup.
The “game” format also changes how you see the city. Instead of just reading plaques, you hunt for specific answers by looking around each location. It’s a light workout for your eyes and brain, and it often pulls you into spots you might miss if you were only following a standard checklist.
One more practical thing I appreciate: the tour is designed to be mobile-ticket based, and you can play any time after booking without needing to reschedule. So if your Edinburgh day gets derailed by weather, crowds, or late brunch, you still have an option that fits your schedule.
Price and time: one hour for about 7 dollars

At $7.21 per person for roughly an hour, this sits in the budget-friendly category. The value comes from what you get for that price: a structured route, a reason to pay attention, and the freedom to go at your own speed.
Think of it like paying for a self-guided “story engine” rather than paying for an expert lecturer. If you already enjoy walking and reading the city with your own eyes, the pricing makes sense. If you want constant narration and a human to answer questions, you may feel under-served because this is intentionally guide-free.
Also plan your expectations for timing. “About 1 hour” is a useful target, but it will stretch if your group stops for photos, conversations, or breaks. That’s where the flexibility helps: you can pause and come back later instead of feeling rushed.
Meeting at The Mound, then moving through Edinburgh’s layers

The game starts at The Mound (Edinburgh EH2 2EL) and ends at 100 W Bow (Edinburgh EH1 2HH). That ending point matters because it helps shape the route through Edinburgh’s older lanes and downhill streets, rather than sending you right back the way you came.
More after-dark walks with a body count
Stop 1: The Mound and the clue hunt with a view of connections

The Mound is an artificial slope that links Edinburgh’s New Town and Old Town. The ground beneath you has a story too: it was created by dumping roughly 1,501,000 cartloads of earth excavated from New Town foundations into Nor Loch, which was drained in 1765. Today, that whole area feeds into what’s now Princes Street Gardens.
In game terms, this first stop is about getting your bearings fast. You’ll need to look around to find the answer for the next stage. This is a smart warm-up because the location is open enough that you can scan details without feeling instantly trapped on narrow streets.
Practical tip: if your phone battery is low, start here. It’s often easier to settle your bearings early than to scramble later.
Stop 2: Edinburgh Castle and the big-name scare factor

Then you move to Edinburgh Castle, sitting on Castle Rock. Human occupation on the rock goes back to at least the Iron Age, though the earliest settlement details are unclear. The castle is the kind of place that naturally attracts legends, ghosts, and dramatic history stories.
Game-wise, you again have a look-around challenge that advances you to the next part. One caution, based on common confusion: paid attractions are not required to play the game. The experience is designed so you can continue without needing to enter ticketed locations. If you personally want to tour the castle interior, you can, but don’t plan your game around buying an admission ticket just to progress.
If you’re traveling with kids or friends who get frustrated by “do we have to pay to keep going?” moments, this reassurance can help.
Stop 3: St Giles, lepers’ patron saint, and a puzzle built for close reading

Next up is St Giles’, with origins around 1130, when a parish church was built to serve Edinburgh during King David I’s reign. It was originally granted to the Lazarites, and it was dedicated to St Giles, known as patron saint of lepers and later associated with Edinburgh itself.
This stop is a good example of why a puzzle format can work. Instead of letting the cathedral become distant scenery, the game nudges you to read and notice real details. If you like challenges that reward careful looking, you’ll likely enjoy this section more than a plain walking tour.
A consideration: deciphering can be a little tricky. If your group doesn’t like wordplay or small visual clues, keep a friendly “team mode” going so nobody gets stuck and annoyed.
Stop 4: Mary King’s Close, the under-street legends

Mary King’s Close is a historic close tucked under buildings along the Royal Mile in Old Town. It gets its name from Mary King, a merchant burgess who lived there in the 17th century. It’s the kind of location that automatically feels enclosed and story-heavy.
This stop is where the spooky mood tends to feel most real. The game’s challenge at this point asks you to look around to find the answer, which helps transform the close from a quick photo stop into an actual “find the story” moment.
Practical note: if your group hates tight spaces or is uncomfortable in enclosed alleys, decide your comfort level early. You can move at your pace, pause if needed, and keep the experience enjoyable.
Stop 5: Greyfriars Bobby Fountain and the statue you can’t miss

At Greyfriars Bobby Fountain, you’re looking for the details behind a famous statue. The life-size statue was created by William Brodie in 1872, paid for by Baroness Burdett-Coutts, and unveiled on 15 November 1873. It sits near the south (main) entrance to Greyfriars Kirkyard.
This stop is a favorite style of location for game tours because it’s visually clear and story-loaded. In other words, you’re not guessing where to look. The challenge pushes you to notice specific information connected to the statue and its context.
If you’re going at night, this is the type of stop that tends to feel extra atmospheric, since the darker mood turns familiar landmarks into something more mysterious.
Stop 6: The Grassmarket, cattle fairs and public executions
Then comes The Grassmarket, dating back to the 1300s. It served as a place for cattle fairs and stables, and by around the 1670s it became a trading point for goods. This is also where the darker side of Edinburgh shows up, because the Grassmarket was a traditional location for public execution.
This stop can be heavy, even in a fun game format. The point here isn’t gore, it’s understanding how the city’s public spaces held both commerce and punishment. The game challenge asks you to look around to find the answer, which turns a wide open square into a place you actively read instead of just pass through.
If your group is sensitive to grim topics, you can keep your tone light, take breaks, and move on quickly. The route gives you control over pacing.
Stop 7: New College and Thomas Chalmers’ foundation stone
New College is the theological college of the Free Church of Scotland. Classes began in Edinburgh’s New Town on 1 November 1843, and it later moved to The Mound. Rev Dr Thomas Chalmers laid the foundation stone for the current building on 3 June 1846.
This is one of the smarter stops for the “look closely” method. College buildings often have inscriptions and architectural details that reward attention. In game terms, you’re scanning for the clue that advances you onward.
If your group likes Scotland’s religious and education threads, this part adds a different texture compared with castles and closes.
Stop 8: Modern Art stops, not just ghosts
Next you reach the Scottish National Gallery of Modern Art. It first opened in August 1960 at Inverleith House in Edinburgh’s Royal Botanic Garden. It moved to its present site at Modern One on Belford Road in 1984, and in March 1999 Modern Two opened across the road.
This stop is a nice reminder that Edinburgh isn’t only medieval mood. The game keeps you moving through different eras. And even if you’re not stepping inside museums, the exterior story helps you connect Edinburgh’s ghostly legends to the city’s later cultural life.
Practical consideration: museum-going details aren’t part of the core game info provided, so treat this as a “sight and clue” stop first. If you also want to go in, that becomes an optional add-on.
Stop 9: Old College on South Bridge and the Robert Adam angle
Finally, you reach Old College, part of the University of Edinburgh. Located on South Bridge, it currently houses parts of the university administration, the School of Law, and the Talbot Rice Gallery. It was originally called New College and was designed by Robert Adam to replace older buildings.
This last stretch feels like it ties the route together. You end not at a random corner, but at another meaningful city institution. In game terms, the end location at 100 W Bow wraps your puzzle route where you can transition back to the rest of your day.
The app experience: offline fun, but prep for friction
The experience is designed for offline play, meaning you do not need an internet connection to run the city game. That’s a huge practical win, especially in old streets where signals can be patchy.
Still, the app is the engine here. One of the main complaints tied to similar formats is that the app may take time to load into an account. So before you start, I suggest you:
- Start in a calm moment, not while rushing to meet someone
- Have your phone charged
- If possible, begin when you can quickly access your booking details
Also, puzzle difficulty can vary by person. Some challenges are described as too tricky to decipher. If your group wants everything straightforward, decide ahead of time on a team strategy, like assigning one person to clue reading and another to location scanning.
Who this tour is best for
This game tour is especially good if you:
- Like walking and exploring at your own pace
- Enjoy scavenger-hunt style clues
- Want a spooky tone without going full fright festival
- Travel with families or a friendly group that likes teamwork
- Prefer spending money on experiences you can use flexibly, rather than rigid schedules
It’s less ideal if you:
- Strongly dislike apps or don’t want to rely on your phone
- Want a guided commentary from a person who can explain everything instantly
- Get frustrated when a clue takes time to solve
Final verdict: should you book Ghosts of Edinburgh?
I’d book this if your goal is a fun, lightly spooky Edinburgh walk with structure and freedom. The big winners are the flexible start/stop format, the offline-friendly game concept, and the way the challenges push you into real places tied to legends. At around $7.21 for about an hour, it’s also a strong value for a first-pass experience through major Old Town and New Town touchpoints.
I wouldn’t book it as your only plan if you depend on technology working perfectly, or if your group hates puzzle steps that require careful reading. If you’re willing to approach it like a game, bring patience, and keep your phone ready, this is a smart way to see Edinburgh with a little mystery in your pocket.
FAQ
Do I need a physical guide for Ghosts of Edinburgh?
No. This is a self-guided, game-based experience, and a physical tour guide is not included.
How long does the experience take?
It lasts about 1 hour on average, though you can pause and resume.
Can I start and end whenever I want?
Yes. You can start at any hour, take a break at any time, and resume later, and you choose when you end.
Do I need an internet connection?
No. You can play offline, so you do not need internet connection to run the game.
What language is the game offered in?
The experience is offered in English.
Is it suitable for families?
It is described as an active, entertaining option for families and groups of friends.
What if my group is larger than 15 people?
If your group is larger than 15, you can make multiple bookings.
Are refunds available if I change my plans?
Yes. You can cancel for a full refund up to 24 hours in advance of the experience’s start time.
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