REVIEW · CHESTER & CHESHIRE
The Hunt for the Cheshire Cat by HiddenCity
London gets better when your phone starts plotting. The Hunt for the Cheshire Cat turns central London into a puzzle trail, with clues and story beats sent to your phone as you walk. I like the WhatsApp-style clue system because it keeps everyone moving and thinking, and I also like the built-in food and drink break points that make the day feel manageable. One possible drawback: there are no progress checkpoints, so if your team is behind, you can end up feeling rushed or stressed near the end.
What you get is a hands-on London sightseeing detour that feels more like a game night you step into outside. It runs about 3 to 4 hours, works best with teams of 2 to 6, and it is family-friendly in a way that still lets adults feel smart. If you dislike walking or prefer a guided history lecture, this may feel like a lot of effort, but if you enjoy riddles and a bit of friendly competition, it is a great match.
In This Review
- Key Points You Should Know Before You Go
- A Cheshire Cat Clue Trail Through Central London
- Starting at The Coal Hole, Finishing Near Waterloo
- How the Phone-Based Hunt Works With Your Team
- Solving Riddles, Puzzles, and Story Clues on the Move
- Pit Stops, Food and Drink Breaks, and Friendly Staff
- How Long It Takes and Why Timing Can Make or Break It
- Difficulty Level, The Stress Factor, and What to Do About It
- Value and Price, Compared to What You Typically Pay in London
- Best Fit: Families, Friend Groups, and Puzzle Loving Couples
- Practical Prep: Phone Requirements, Mobile Tickets, and What to Bring
- Should You Book The Hunt for the Cheshire Cat?
- FAQ
- How long does The Hunt for the Cheshire Cat take?
- Where does the hunt start and end?
- Do I need a phone to play?
- Is the hunt offered in English?
- How many people can play together?
- Can we pause the game?
- Is it private for our group?
- Is it family friendly?
- Is free cancellation available?
Key Points You Should Know Before You Go

- Phone-led clues across central London: you solve riddles on your phone as you move between stops.
- Team play (2 to 6), plus head-to-head splits: larger groups can run multiple teams at once.
- Built-in break points for food and drinks: planned pauses, not just random stops.
- A true London walk, not a short ride: expect you will cover ground and use your feet.
- English language experience with staff at pit stops: you get help and friendly interactions along the way.
- No checkpoint meter: plan your time, because you will not always know how much is left.
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A Cheshire Cat Clue Trail Through Central London

This is not a museum-style activity. It is a puzzle hunt you play while you walk through London, using your phone to receive clues and then figure out what to do next. The story theme leans into Alice in Wonderland style mischief, and the Cheshire Cat vibe is all about clever thinking and sideways logic.
The best part is that the game nudges you into streets, viewpoints, and in-between places you might skip on a classic sightseeing loop. You are not just looking at landmarks, you are actively trying to connect information to locations. That turns the usual London “I saw it” into “I figured it out.”
You also get a nice rhythm. You move, solve, check, and then you get another clue trail. Those built-in break points for food and drinks matter because they keep the pace from turning into an all-day grind.
Starting at The Coal Hole, Finishing Near Waterloo

Your start point is The Coal Hole, 91-92 Strand, London WC2R 0DW. You end in Waterloo, London SE1. That start-to-finish setup matters because it naturally shapes your walk across central London and then carries you toward a major transport hub for an easy exit.
The official opening hours listed for the experience run Monday through Friday from 12:00 PM to 6:00 PM, with the experience available across a long season window. If you are traveling and want a more relaxed day, booking around the early afternoon can help you avoid rush-hour crowding at transit points.
Also, this is a private tour/activity, so it is just your group playing. That usually makes the experience smoother, because you are not trying to squeeze into a crowded game space.
How the Phone-Based Hunt Works With Your Team

You play in teams of 2 to 6 players. If you have a larger group, the setup can split you into multiple teams so you can race head to head. That is ideal for birthday groups, multi-generational families, or friend trips where people want to split up without losing the shared fun.
The game runs by sending clue instructions to your phone. You need a UK, US, or CA mobile phone number to take part. So if you are traveling with someone who only has a travel SIM, make sure they will have a working number that fits the requirement.
You also have control over pacing. You can go at your own pace and pause the game whenever you like. That is a big deal in London, where delays happen, weather changes fast, and everyone has their own snack and restroom timeline.
One practical catch to understand up front: the game does not give an easy way to see how much is left to complete. There are no checkpoints that tell you where you are in the story. For some groups, that can feel fine because you stay focused. For others, it can create stress if you hit a hard riddle early.
Street puzzles with a clock running
Solving Riddles, Puzzles, and Story Clues on the Move

The core experience is puzzle solving across a trail of clue locations. You will be unraveling riddles and solving puzzles as you move through the city. Some clues require out-of-the-box thinking, and that is often what makes the hunt satisfying for adults and teens.
I like this format because it gives you a reason to slow down. Instead of rushing past sights, you stop, read, discuss, test ideas, and then move on when the answer clicks. That turns “wandering” into focused teamwork.
It is also interactive in a social way. You are not just tapping through questions alone. You are negotiating answers, sharing observations, and sometimes trying to outthink your own team. Even when a clue is tricky, the group problem-solving keeps the energy up.
Pit Stops, Food and Drink Breaks, and Friendly Staff
The game includes built-in break points for food and drinks. That means the activity plans moments for rest, not just nonstop walking. It helps you keep morale high, especially if you have mixed ages or people who get hungry on a schedule.
At these pit stops, you also run into staff who keep things friendly and keep the game moving. In real-world terms, that is the difference between a puzzle hunt that feels like work and one that feels like a game show you are walking through.
You may also see some staff roleplay as part of the story atmosphere. It is not required viewing, but it adds flavor when you are already in mystery mode.
For families, these pause points are key. Kids can burn energy, adults can refuel, and you do not lose the plot waiting for a random place to eat.
How Long It Takes and Why Timing Can Make or Break It

The experience is listed at about 3 hours, with typical duration stated as 3 to 4 hours. In practice, your team speed will depend on how quickly you solve puzzles and how long you pause at break points.
If your group is competitive, you may also slow down trying to verify answers. If you have mixed ages, the team will sometimes pause longer while someone catches up or double-checks a logic step. That is normal, and it is part of why this works so well for group travel.
The no-checkpoint issue ties into timing. Some groups end up finishing with less time or finishing sooner than expected, which can be surprising if you planned a strict schedule. If you are doing this on a day with another reservation, I suggest giving yourself a buffer, especially if you are traveling with kids.
There is also a scenario worth planning for: if you cannot complete it in your first session, you may be able to continue from where you left off within a set time window. That can save your trip from feeling like you failed mid-hunt, but it also means you need to stay organized about when you will finish.
Difficulty Level, The Stress Factor, and What to Do About It
This hunt can be more challenging than some people expect. The riddles push you to think, and the puzzle difficulty is enough to disappoint a group that expected a casual walk-and-go game.
One big factor is that there are no progress checkpoints. So if you feel behind, you will not always know whether you are two clues away or twenty minutes away from the finish. That uncertainty is what can turn fun into frustration.
Here are ways to keep it enjoyable if you are worried about difficulty:
- Assign roles early: one person reads clues aloud, one person tries logic, and one person watches for location hints.
- If you are stuck more than a few minutes, take a quick break together and re-check the clue with fresh eyes.
- Treat break points as resets, not just snack stops.
Also, go in knowing it is a walking puzzle hunt. Some families find that totally fine, even with younger kids, but it is still movement. If your group hates walking, this is the wrong activity.
Value and Price, Compared to What You Typically Pay in London
The price is $40.90 per person. For London, that is not cheap, but it is competitive for an activity that includes a guided-style experience, interactive puzzle content, and structured break points.
What makes it good value is that you are buying time and coordination. You are not spending money just to enter one spot. You are paying for a multi-stop experience that keeps your group busy for half a day and still covers real areas of central London.
It also works well across group types. Couples can play as a puzzle-solving unit. Friend groups get competition. Families get a shared mission. When everyone participates, the per-person cost starts to feel justified.
The overall rating data is strong, with an average score of 4.9 out of 5 and a recommendation rate of 99% across 225 experiences. That is a useful signal for a city full of flashy options.
Best Fit: Families, Friend Groups, and Puzzle Loving Couples
This hunt fits best when your group wants something active and slightly competitive. It is a great choice for families because the theme is accessible and the team format reduces pressure on any one person. It is also a fun way for parents to keep kids engaged without turning the day into constant smartphone entertainment.
It can also work for older groups. One review notes a 70th birthday celebration with multiple teams, and the group made it through despite heavy rain. That tells me the experience is flexible about weather and that the activity structure holds up even when plans get messy.
For couples, it becomes a great “brain together” outing. You are walking side by side, solving puzzles in sync, and sharing the small victories when a clue finally makes sense.
If your group prefers quiet sightseeing, this may feel too fast paced. If you love riddles, enjoy teamwork, and like turning London into a game board, you are likely to have a great time.
Practical Prep: Phone Requirements, Mobile Tickets, and What to Bring
You will need a mobile phone to receive clues, and the booking requires a UK, US, or CA mobile phone number. So before you meet at The Coal Hole, check that your number is correct and working. In London, weak signal can be annoying during a puzzle hunt, so do not assume Wi-Fi will be enough.
You also get a mobile ticket. That is simple, but still, make sure your phone battery is topped up. You do not want to be solving riddles while hunting for a charger.
Wear shoes for walking. The activity is designed for city streets and a multi-stop route. And bring water, even if you plan to grab drinks at break points, because London can be surprisingly tiring.
Finally, plan to do this with a flexible mindset. You can pause the game whenever you like, but the experience still works best when your team stays engaged and moves from clue to clue.
Should You Book The Hunt for the Cheshire Cat?
Book it if you want an active London day that mixes puzzles, teamwork, and real city exploring. The phone-driven clue system keeps you oriented, and the built-in food and drink breaks help you avoid the common “we walked all day, now we need food” problem.
Skip it if your group hates walking, dislikes uncertain pacing, or needs constant progress indicators to feel comfortable. The lack of checkpoints is the one thing I would call out before you commit, especially for groups that prefer clear milestones.
If you are traveling with friends, family, or a partner who loves riddle solving, this is a strong choice. It turns a normal London stroll into a mission with a finish line near Waterloo and enough story energy to make the walk feel like more than transportation.
FAQ
How long does The Hunt for the Cheshire Cat take?
It runs about 3 to 4 hours, with the experience also listed at around 3 hours.
Where does the hunt start and end?
It starts at The Coal Hole, 91-92 Strand, London WC2R 0DW, and ends in Waterloo, London SE1.
Do I need a phone to play?
Yes. You solve clues sent to your phone, and you need a UK, US, or CA mobile phone number to take part.
Is the hunt offered in English?
Yes, it is offered in English.
How many people can play together?
You play in teams of 2 to 6 players. Larger groups can be split into multiple teams.
Can we pause the game?
Yes. You can go at your own pace and pause whenever you like.
Is it private for our group?
Yes. Only your group participates, so it is a private tour or activity.
Is it family friendly?
Most travelers can participate, and it is set up well for families and mixed-age groups thanks to the team format.
Is free cancellation available?
Yes. You can cancel for free up to 24 hours in advance for a full refund.
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